

The sound effects are decent overall, but the game does not feature any voice acting. The game has plenty of lighting and particle effects, along with dynamic shadows to spice things up, but overall, the graphics are a bit bland compared to similar titles. Although there are four different biomes, the procedural nature of the game, along with the simple art style, means that none of the locations are really very memorable. Visually Skeletal Avenger features a low-poly art style for the levels and enemies. Everything is very straightforward and streamlined, which makes it easy to get into the action quickly. The hub also features a monsterpedia to learn more about foes you have encountered, a stash for swapping equipment and trinkets, as well as a map for selecting your next quest. This is done at the hub area, where players return after clearing each dungeon. Things like your maximum health, weapon and skull damage, and more can be upgraded with the gold dropped by enemies. Instead, players must find blood fountains or healing potions to replenish their precious lifeforce. Skeletal Avenger is quite forgiving for the genre, but your health does not regenerate between quests. Since players cannot move or attack while recalling their skull, perks that decrease the skull retrieval time or causes it to return automatically are very useful. There is an option to recall it remotely, but this takes much too long if there are enemies nearby as they will instantly move in for the kill. While your skull is not needed for survival, players will have to retrieve it from the floor before they can throw it again. The helmet it is wearing will determine the type of attack, so players can opt for something that does massive damage to a single target or softens up a group of foes with an area of effect attack. This is thanks to your skeleton’s ability to detach its skull and hurl it at foes. Along with the armor, boots, and weapons, players can equip helmets, which play a more important role than what is typically found in a hack and slash RPG. These also have their own bonuses, but due to the scarcity of healing in the game, the trinket that grants what amounts to an extra life is by far the most useful. In addition to the perks, the game also has equipment and trinkets to find. These perks are random and lost after each level, which means players constantly need to adapt their playing styles to make the best use of the perks that they find. Special corpses dotted around the levels can be absorbed, which grants players new perks to help in the upcoming battles. Players only need to reach the stairs in each area to move on to the next, but those who stick around and kill all the enemies will reap greater rewards. The levels in Skeletal Avenger are a combination of procedural generated and hand-made locations inhabited by over a dozen enemies. To reach them, players must battle their way through the dungeons, sewers, caverns, and other locations while earning gold, loot, and bloodstones. Rats, kobolds, trolls, scorpions, slimes, and more stand in your way, but your primary targets are the bosses that guard each of the four biomes. While 10tons are no strangers to roguelite titles filled with perks and mayhem, Skeletal Avenger is a dungeon crawler instead of their more traditional twin-stick shooters. Thus begins your mission for revenge in this roguelite dungeon crawler by 10tons Ltd. He offers to reveal the locations of all those who wronged you provided you can bring him enough Bloodstones to locate them. Although slain by your foes, you return as a skeletal warrior thanks to the help of a necromancer. Unfortunately for your enemies in Skeletal Avenger, even death is not a deterrent. Machiavelli famously wrote that if you need to injure someone, do it in such a way that you do not have to fear their vengeance.
